5e homebrew classes compendium11/20/2022 ![]() Changed Precision strike to allow a MAD option for INT focused Gunslingers.Īdded the Quickdraw feature at 2nd level.Īdded the Lucky Item feature at 3rd level. Added in the No Coward's Weapons ability.Ĭhanged the Superhuman Reflexes and Gunslinging Supreme move around, and put Superhuman Reflexes up to 18th level, moving the final Gunslinging trail move down to 17th level. Removed Unarmored Defense due to being too wonky. Added some bonus action stipulations to Superior Marksman Changed up the Technique Adept feat and changed its name to TrickyĮdited Suppressive fire to be much more potent.Ĭhanged the language of Gunslinger's starting items to match the changes to the firearm list. Made a change to Mounted Shooting that makes shooting into melee less a risk.Ĭhanged Six Gun Ace to allow for 2 attacks as a bonus action. Removed the Straight Pull bolt, as it was overpowered and redundant.Ĭhanged some custom part properties, such as pistol grip, in order to accomadate for balance.Īdded a Note about Custom Attachments and Custom Parts in order to stipulate their optional nature.Ĭhanged the Barbarian and Paladin stipulations for having guns so they still must be at least within 10 feet to use their abilities, effectively keeping them in the fray.Įdited Rogues proficiencies to include wheellock guns.Įdited Akimbo Master so the Dex improvement is removed, and added a -5 +10 attack to it.Īdded a parrying and melee damage increase to Bayoneteer.Īdded a new feat called Bolt-Action ExpertĬhanged the Gunsmith feats to match the changes made to the firearm list. Edited the prices of Ammunition for guns.Īdded some crossbow variants for the plebeians who don't like firearms and are, for some reason, looking through a document that contains them.Įdited The attachment rail placement chart to accommodate for the new firearms and crossbow variantsĪdded new attachments, such as the Glowtorch and Advanced Suppressor.Ĭhanged attachment properties, such as the telescopic sight, in order to balance them out. Moved the Double Barrel Shotgun to the Special Firearm list. Removed Drum Fed Shotgun from the Special Firearm list, as it was redundant. Same with making a Heavy Pistol a Desert Eagle. If you want a Rifle to be a Repeating Rifle or a Lever Action rifle, just say it's so. This is done to make them more customizable via one's imagination. I entirely revamped the Action Loaded and Repeating Firearm list and combined them both into Advanced Firearms. Added the Wheellock Gun to the primitive firearm list in order to substitute it for the carbine. Took out the Repeating Property, due to a change in the firearm list.Īdded a clause for firearm proficiencies.Ĭhanged the primitive firearms' damages to make them more balanced in comparison to martial and simple weapons. anythings goes.Ĭhanged Called Shot to take an action in and of itself to do, rather than being a part of an attack action.Īdded a new clause to Akimbo Reloading to account for light ranged weapons and using them with melee weapons.Īdded a new clause to Automatic and Burst Fire in order to make multiattacks overpowered. I'd love to hear what the community has to say about this compendium and what else could make it better as in classes, races, backgrounds, weapons, vehicles, animals, etc. Again if you have suggestion or any ideas you'd like to see in this compendium please don't hesitate to message me up. Mainly my friend u/ZowJr who will take most of the credit for these edits but edits all the same. This was a hell of a lot of edits me and my friends had to do. ![]()
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